﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Skill.Ode;

namespace Samples
{
    public abstract class OdeDemo
    {
        public DemoFramework Framework { get;private set; }         
        protected KeyboardMapper mapper;

        public OdeDemo(DemoFramework framework)
        {
            Framework = framework;
            mapper = new KeyboardMapper();
        }

        public abstract void StepDemo(GameTime gameTime);
        public abstract void Initialize();
        public abstract void Quit();

        public virtual string[] GetHelpString()
        {
            return null;
        }
    }
}
